A puzzle-tactics RPG that challenges both your strategy and your creativity.
Moonrise Hope is a story-driven, turn-based tactics RPG about people pushing the limits of their resolve. Lead a party of monster hunters known as Candiffs in challenging RNG-less puzzle-strategy combat that rewards creativity as much as it does tactics. Witness your characters struggle forward and grow together, and decide when to push them further and exhaust their limited willpower.
Plan out the perfect turns and create massive combos in our deep and challenging combat system.
Push Willpower to it’s Limit
Use up your character's willpower to gain an edge in battle, but be careful they do not lose hope. Help maintain their willpower and hope in and out of combat.
Mature Character-driven Story
Watch your party grow and interact together as they fight with not only monsters but more elusive enemies of the mind.
Explore a Mysterious World
Lead your party through detailed pixel art environments, discover hidden secrets, and learn the stories of the local townsfolk.
Create your own Levels (WIP)
Features a comprehensive editor for you to create and share your own epic battles.
Try out our Alpha Demo!
What's in the alpha demo?
The prologue of the story.
A near final version of the combat system.
2 hours of content.
Support the Project
We would like to develop Moonrise Hope into a full Tactics RPG, but we need help! If you liked our game, consider sharing it with others! You can also join our discord or follow our social media platforms linked below.
Moonrise Hope is a Tactics RPG in development
This is the ALPHA demo, which contains 6 fights the prologue of the story.
Mechanics and story are not final.
Game by Troy Adams, William Fisher, and Timothy Ebert
Nice Game! Had some difficulty at first with all the battles after (and including) Guy the Great, but got used to them. Most of the time I still ended up moving in a square formation to constantly revive the one person that got hit, not sure if it's the intended way but it is the only way that worked for me.
One complaint I have is the size of the UI and UI font. I would find the game more enjoyable if I didn't have to strain my eyes so much. Perhaps an option for the UI size (1, 1.5, 2)? just make sure to keep the scale ;)
Thank you! Yeah, the square formation tact was noticed in design and playtesting but ended up being more prominent that I hoped. The downed system is going to be changed in the future. The UI definitely could use an overall. One of our plans in the final release
Thank you for taking a look at our game and giving feedback! We really appreciate it
Loved it! The characters are great, each one with a wide range of interesting abilities to play around with. The battles are lot of fun. Doesn't rely on RNG for difficulty, which is a wonderful choice. And the story has me VERY intrigued. Looking forward to see where this goes :)